Casual and hyper-casual games
Fast, sticky games for broad audiences with strong retention potential
What is included
Fast, sticky games for broad audiences with strong retention potential
From pixel-style 2D games to full 3D graphics with shaders and particles
Real-time online games with matchmaking and tournament logic
Augmented and virtual reality experiences with ARKit and ARCore support
Ads, purchases, subscriptions and retention analytics setup
Full publishing support for App Store and Google Play, including ASO preparation
How we work
We design mechanics, gameplay loop, balance and monetization model.
We build a prototype to test mechanics and develop the art direction in parallel.
Full game development with regular builds and deep testing.
We publish the game, set up analytics and help with the marketing strategy.
Technologies
Who it is for
You can start with a prototype, promo game or Telegram format, then grow the mechanics, monetization and analytics.
A fast way to validate mechanics, controls and audience interest before larger development.
Ads, in-app purchases, currency, events and retention analytics.
Game mechanics inside a Telegram Mini App with authentication and social distribution.
Promo games for events, marketing, customer engagement and special projects.
Matchmaking, rooms, leaderboards, state synchronization and backend logic.
Game and demo mechanics with augmented or virtual reality.
Questions
The price depends on mechanics, graphics, levels, backend, multiplayer and monetization. Prototypes and small games usually fall between $1,200 and $10,000; complex projects are estimated separately.
We build casual and hyper-casual games, arcades, 2D and 3D games, browser games, Telegram games and mobile projects for iOS and Android.
Yes. We can integrate ads, purchases, subscriptions, in-game currencies, event analytics and player-retention mechanics.
Yes. A game can be launched as a Telegram Mini App or a browser project inside Telegram with authentication and account binding.
Yes. A prototype helps validate mechanics, controls, pacing and audience interest before full development.
